block = instance_create(x, y, obj_board_solid); block.image_xscale = 1; block.image_yscale = 1; mp_grid_add_cell(global.grid, x / 32, y / 32); depth = obj_mainchara_board.depth + 1900; con = 0; if (room == room_board_dungeon_3) { sprite_index = spr_board_miniboss_wall_board3; depth = obj_mainchara_board.depth + 1900; }