if (active) scr_depth_board(); if (init == 0) { mysolid = instance_create(bbox_left + 2, bbox_top + 2, obj_board_solid); mysolid.sprite_index = spr_whitepx; mysolid.image_xscale = bbox_right - bbox_left - 3; mysolid.image_yscale = bbox_bottom - bbox_top - 3; init = 1; } if (room != room_board_1 && room != room_board_2) { hitbuff--; if (place_meeting(x, y, obj_board_swordhitbox) && hitbuff <= 0) { hitbuff = 10; scr_shakeobj(); snd_play(snd_board_damage); myhealth--; if (myhealth == 0) { instance_create(centerx(), centery(), obj_board_enemydefeatsplash); instance_destroy(); } } }