siner++; if (i_ex(obj_board_camera)) { if (obj_board_camera.con != 0) instance_destroy(); } if (i_ex(obj_quizsequence) || i_ex(obj_battleback)) instance_destroy(); if (cameradeath == 0 && !i_ex(obj_board_playercamera)) cameradeath = 1; if (cameradeath == 1 && i_ex(obj_board_playercamera)) instance_destroy();