scr_depth_board(); if (grabcount > 0) { bomb = instance_create(x, y, obj_board_bomb); bomb.fatal = false; bomb.con = 2; instance_destroy(); } if (place_meeting(x, y, obj_board_hazard) || place_meeting(x, y, obj_board_puzzlebombbullet)) { cloud = instance_create(x + 6, y, obj_shadow_mantle_cloud); cloud.type = 0; cloud.fatal = false; cloud.depth = depth - 10; snd_stop(snd_board_bomb); snd_play(snd_board_bomb); instance_destroy(); }