event_inherited(); scr_darksize(); buffer = 0; myhealth = 1; wither = 0; defense = 1; scr_depth_board(); if (place_meeting(x, y, object_index)) instance_destroy(); dir = choose(0, 1); kris = 0; sndbuff = 0; pauseAnim = 0; if (room == room_board_1_sword || room == room_board_dungeon_2 || room == room_board_dungeon_3 || room == room_board_1_sword_trees) { image_speed = 0; image_index = 0; } remspeed = image_speed; boatsolid = instance_create(x, y, obj_board_boatsolid);