if (activedraw) { if ((timer % eraserate) == 0) { var drawindex = array_length(drawarray) + 1; drawarray[drawindex] = instance_create_depth(x + 6, y, boarddepth, obj_board_marker); scr_darksize(drawarray[drawindex]); drawarray[drawindex].sprite_index = spr_board_erasermarker; drawarray[drawindex].image_blend = mycolor; } }