timer++; if (wavy == true) y += (sin(timer / 2) * wavyrate); if (eraseall == true) { for (var i = 0; i < array_length(drawarray); i++) { with (drawarray[i]) instance_destroy(); } array_resize(drawarray, 0); eraseall = false; } x = round(x / 2) * 2; y = round(y / 2) * 2;