active = true; activedraw = 0; boarddepth = 999995; mycolor = hexcolor(#0D0D0D); drawarray[0] = instance_create_depth(0, 0, boarddepth, obj_board_marker); drawarray[0].sprite_index = spr_board_erasermarker; drawarray[0].image_blend = mycolor; scr_darksize(); wavy = true; timer = 0; eraserate = 2; eraseall = false; depth = -99; wavyrate = 6;