var floatamt = sin(siner / 30) * 4; draw_sprite_ext(sprite_index, 0, scr_even(x), scr_even(y + floatamt), 2, 2, 0, c_white, 1); if (nosedraw) draw_sprite_ext(spr_board_sphinx_nose, 0, scr_even(x + 56), scr_even(y + 36 + floatamt), 2, 2, 0, c_white, 1);