scr_board_enemy_init(); show_outline = false; bubbletimer = -10 + irandom(20); hurt_sprite = spr_board_flower_hurt; image_speed = 0.05; depth = 100003; if (type == 1) sprite_index = spr_board_flower_aqua; slow = false; damage_hitbox.image_xscale = 0.25; damage_hitbox.image_yscale = 0.25; sword_immunity_lv = 2; if (room == room_board_2_sword) sword_immunity_lv = 0; alt = false; if ((room == room_board_1_sword || room == room_board_2_sword) && obj_mainchara_board.swordlv > 1) { image_speed = 0.05; sprite_index = spr_board_flower_alt; alt = true; } if ((room == room_board_1_sword || room == room_board_2_sword) && obj_mainchara_board.swordlv == 1) { image_speed = 0; sprite_index = spr_board_flower_alt; alt = true; }