if (place_meeting(x, y, obj_board_enemy_deer_ice_spell)) { instance_create(x, y, obj_board_enemydefeatsplash); snd_stop(snd_board_damage); snd_play(snd_board_damage); instance_destroy(); exit; } timer++; if (timer == 30 && sprite_index == spr_board_spear) instance_destroy(); if (timer == 90) instance_destroy(); if (sprite_index != spr_board_spear && sprite_index != spr_berdly_coaster_feather) image_index += 0.1; updatetimer++; if (updatetimer == 3) updatetimer = 0; else exit; image_index += 1; for (i = 5; i > 0; i -= 1) { remx[i] = remx[i - 1]; remy[i] = remy[i - 1]; } remx[0] = x; remy[0] = y; spd += acc; x += lengthdir_x(spd, direction); y += lengthdir_y(spd, direction);