scr_board_enemy_init(); show_outline = false; hurt_sprite = spr_board_flower_hurt; image_speed = 0; timer = 0; homingfactor = 0; maxhomingfactor = 2.4; aggressive = false; hspd = 0; vspd = 0; savehspeed = 0; savevspeed = 0; onebyone = true; onebyone_timer = 0; justgo = false; wake = false; waketimer = 0;