image_xscale = 1; image_yscale = 1; depth = 100003; timer = 0; con = 0; damage = 1; mysolid = 0; active_hitbox = false; updatetimer = 2; spd = 8; destroyonhit = false; image_speed = 0.1; visible = false; savex = x; savey = y; type = 0; rotator_target = -1; len = 20; len_speed = 5; place = 0; place_speed = 0; for (i = 0; i < 5; i += 1) { remx[i] = x; remy[i] = y; } krisonly = false;