scr_board_enemy_init(); bulletimer = choose(0, -10, 10); spd = 3; init = 0; show_outline = false; _sprIdle = spr_board_monster; _sprAngry = spr_board_monster_angery; _sprIdleOutline = spr_board_monster_outline; _sprAngryOutline = spr_board_monster_angery_outline; spearboss = false; spearbosscon = 0; delay = 0; if (type == 1) { spd = 3; type = 1; image_blend = c_yellow; sword_immunity_lv = 2; } if (type == 2) { spd = 5; type = 2; image_blend = c_orange; sword_immunity_lv = 3; } if (type == 3) { spd = 0; type = 0; state = "stationary"; } if (room == room_board_dungeon_2 || room == room_board_dungeon_3 || (type == 0 && room == room_board_1_sword && obj_mainchara_board.swordlv > 1)) { image_speed = 0.2; spd = 3; } if (room == room_board_1_sword && obj_mainchara_board.swordlv == 1) { image_speed = 0.1; spd = 2; } if (room == room_board_1_sword || room == room_board_2_sword) { _sprIdle = spr_board_monster_outline_docile; _sprAngry = spr_board_monster_angery_outline_docile; } sprite_index = _sprIdle;