if (movecon == 3 && movetimer > 2) { reticle.x = targetx; reticle.y = targety; reticle.visible = true; } else { reticle.visible = false; } var aaa = 0; if (show_outline == true) { if (hurttimer > 0 && (hurttimer % 2) == 0) d3d_set_fog(true, c_white, 0, 1); else d3d_set_fog(true, c_black, 0, 1); draw_sprite_ext(sprite_index, image_index, (round(x / 2) * 2) - 2, round((y + aaa) / 2) * 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, (round(x / 2) * 2) + 2, round((y + aaa) / 2) * 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, round(x / 2) * 2, (round((y + aaa) / 2) * 2) - 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, round(x / 2) * 2, (round((y + aaa) / 2) * 2) + 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha); d3d_set_fog(false, c_black, 0, 0); } draw_sprite_ext(sprite_index, image_index, round(x / 2) * 2, round((y + aaa) / 2) * 2, image_xscale, image_yscale, 0, image_blend, image_alpha); if (hurttimer > 0 && (hurttimer % 2) == 0) draw_sprite_ext(hurt_sprite, image_index, round(x / 2) * 2, round(y / 2) * 2, image_xscale, image_yscale, image_angle, image_blend, image_alpha);