scr_board_enemy_init(); show_outline = false; bulletimer = choose(-30, -20, 10); lastattack = 4; spd = 5; startx = x; starty = y; targetx = -1; targety = -1; fakey = -15; savedepth = depth; delay = 0; dietimer = irandom(5); dontmove = false; hp = 2; hpmax = 2; jumpedrecentlytimer = 0; image_speed = 0.1; if (type == 1) { spd = 5; type = 1; sprite_index = spr_board_lizard_l_alt; } if (type == 2) { spd = 6; type = 2; sprite_index = spr_board_lizard_l_jumpy; } reticle = instance_create(x, y, obj_marker); reticle.sprite_index = spr_board_throw_reticle; reticle.visible = false; reticle.image_xscale = 2; reticle.image_yscale = 2; reticle.depth = 999990;