scr_board_enemy_init(); hurt_sprite = spr_board_deer_left_hurt; show_outline = false; bulletimer = choose(-30, -20, 10); lastattack = 4; spd = 5; startx = x; starty = y; targetx = -1; targety = -1; fakey = -15; savedepth = depth; delay = 0; hp = 999; active_hitbox = false; image_speed = 0; timer = 0; flashtimer = 0; blockinteract = 0; ominoussound = 0; follow = false; target = 8; for (i = 0; i < 75; i += 1) { remx[i] = 0; remy[i] = 0; facingdir[i] = 3; } path = path_add(); is_moving = false; is_moving_timer = 0; path_target_x = -1; path_target_y = -1; allow_diagonals = true; hurttimer2 = 0;