depth = 100001; timer = 0; con = 0; damage = 1; mysolid = 0; active_hitbox = false; updatetimer = 0; spd = 8; destroyonhit = true; siner = 0; colorsiner = 0; scr_darksize(); image_speed = 0; red = 30975; yellow = 65535; krisonly = false; if (room == room_board_2 || room == room_board_3) krisonly = true; acthitboxtime = 5; acthitboxtime = 1; if (room == room_board_1 || room == room_board_2 || room == room_board_3) { acthitboxtime = 1; active_hitbox = true; }