image_xscale = 2; image_yscale = 2; depth = 100001; timer = 0; con = 0; damage = 1; mysolid = 0; active_hitbox = false; updatetimer = 0; spd = 5; destroyonhit = true; for (i = 0; i < 5; i += 1) { remx[i] = x; remy[i] = y; } krisonly = false;