scr_board_enemy_init(); image_speed = 0; depth = 100002; show_outline = false; bulletimer = 0; target_x = x; target_y = y; hspd = 0; vspd = 0; pathspd = 8; siner = 0; hp = 8; maxhp = hp; hurtsprite = spr_board_blue_bird_hurt; movespd = 1; siner = 0; con = 0; sword_immunity_lv = 4; movecon = -1; startingx = 160; startingy = 96; destinationx = x; destinationy = y; distance = 0; yoffset = -10; movetimer = -1; randprev = 0; shad = instance_create(x, y, obj_bluebird_shadow); shad.parentid = id;