scr_board_enemy_init(); image_speed = 0; depth = 100002; show_outline = false; bulletimer = 0; target_x = x; target_y = y; hspd = 0; vspd = 0; pathspd = 8; if (room == room_board_dungeon_2) { y = obj_mainchara_board.y; if (obj_mainchara_board.x > (x - 32)) obj_mainchara_board.x = x - 32; sprite_index = spr_board_blue_bird_waddle; } x = clamp(x, 128, 480); y = clamp(y, 96, 256);