draw_self(); var boatactive = 0; with (obj_mainchara_board) { if (boat == true) boatactive++; } if (!boatactive) { siner = -40; } else { siner++; var sinamout = (round(sin(siner / 15) * 4) / 4) + 0.2; gpu_set_fog(1, #FFE167, 0, 0); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, sinamout / 2); gpu_set_fog(0, c_white, 0, 0); }