spintimer++; if (spintimer > 5) { if ((spintimer % 4) == 0) { spriteangle++; if (spriteangle >= 4) spriteangle = 0; } } switch (spriteangle) { case 0: drawsprite = dspr; break; case 1: drawsprite = rspr; break; case 2: drawsprite = uspr; break; case 3: drawsprite = lspr; break; } if (eventtype == 0) { } if (eventtype == 6) { draw_set_color(c_red); ossafe_fill_rectangle(camerax(), cameray(), camerax() + 640, cameray() + 480, 0); draw_set_color(c_white); draw_sprite_ext(drawsprite, 0, round(x / 2) * 2, round(y / 2) * 2, 2, 2, 0, c_black, image_alpha); }