init = 0; timer = 0; spriteangle = 0; drawsprite = 0; uspr = 3780; dspr = 4778; lspr = 2324; rspr = 4939; tenna = 0; name = "kris"; target = 0; con = 0; eventtype = 0; if (room == room_shadowmantle) eventtype = 6; spintimer = 0; snd_pause(global.currentsong[1]);