image_speed = 0; dir = 0; con = 0; timer = 0; init = 0; daddy = 0; pushspeed = 8; active = 1; mysolid = instance_create(x, y, obj_board_solid); mysolid.sprite_index = sprite_index; scr_darksize(mysolid); if (image_xscale == 1) image_xscale = 2; if (image_yscale == 1) image_yscale = 2; scr_depth_board(); init = 0; kr = 0; pushed = false; spineindex = 0; spinetimer = 0; key = 0;