event_inherited(); scr_darksize(); damage = 1; mysolid = 0; init = 0; myhealth = 3; hitbuff = 0; active = true; kris = 0; buffer = 0; defense = 2; sndbuff = 0; wither = 0; destroyonhit = false; scr_depth_board(); image_speed = 0; image_index = choose(0, 1); timer = 0; spineindex = 0; krisonly = false;