if (i_ex(obj_mainchara_board)) { if (obj_mainchara_board.dir == "left" || obj_mainchara_board.dir == "right") depth = obj_mainchara_board.depth + 10; else depth = obj_mainchara_board.depth - 10; if (obj_mainchara_board.movingnow == 0) depth = 900000; } else { depth = 900000; }