scr_darksize(); grabcount = 0; breakable = 1; depth = 999995; puzzleid = 0; throwdist = 1; snap = true; init = 0; myboatsolid = 0; visible = false; image_speed = 0; image_index = 0; daddy = 0; if (room == room_dw_puzzlecloset_3) visible = true;