if (i_ex(obj_board_camera)) { if (obj_board_camera.con != 0) instance_destroy(); } if (con == 2) { scr_depth_board(); timer++; if (timer > 10) image_index++; if (timer == 20) { cloud = instance_create(x + 6, y, obj_shadow_mantle_cloud); cloud.type = type; cloud.fatal = fatal; cloud.depth = depth - 10; snd_stop(snd_board_bomb); snd_play(snd_board_bomb); instance_destroy(); } }