if (active) { if (sndbuff > 0) sndbuff--; if (instance_exists(obj_board_swordhitbox)) { if (place_meeting(x, y, obj_board_swordhitbox)) { var sword = instance_place(x, y, obj_board_swordhitbox); if (sword.swordlv > 2) { instance_create(centerx(), centery(), obj_board_enemydefeatsplash); instance_destroy(); } else if (sndbuff <= 0) { snd_stop(snd_board_sword_metal); snd_play(snd_board_sword_metal); sndbuff = 10; } } } }