image_alpha = 0; active = false; init = 0; con = 0; timer = 0; kris = 0; depth = 0; markerbar = 0; if (scr_debug()) { } transition = 0; if (room == room_board_preshadowmantle_repeat) global.tempflag[52] = 1; if (global.tempflag[52] == 1) { global.tempflag[52] = 0; transition = instance_create(x, y, obj_board_squaretransition); transition.depth = 100001; transition.special = "heart"; obj_gameshow_swordroute.screencolor = c_black; } else { con = 10; } if (room == room_board_dungeon_3) { if (global.swordboardeath == 1) { with (transition) instance_destroy(); con = 420; timer = 0; } } scon = 0; cskip = 0; kpause = 0; ktimer = 0;