if (image_index < 1) { draw_sprite_ext(sprite_index, 0, x, y, 2, 2, 0, c_white, 1); draw_sprite_ext(sprite_index, 0, x + 32, y, 2, 2, 0, c_white, 1); } else { draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1); draw_sprite_ext(sprite_index, image_index, x + 64, y, -2, 2, 0, c_white, 1); }