aimx = board_tilex(4.5) + 32; aimy = board_tilex(0.5) - 31; if (room == room_board_3b) { aimx = board_tilex(4.5) + 32; aimy = board_tilex(0.5) - 31; } if (room == room_dw_puzzlecloset_1) { aimx = 1760; aimy = 320; } if (room == room_dw_puzzlecloset_2) { aimx = 3424; aimy = 224; }