with (instance_create(0, 0, obj_board_deathevent)) con = 0.5; instance_create_depth(0, 0, 0, obj_gameover_minigame); obj_battlecontroller.noreturn = 1; obj_battlecontroller.intro = 2; with (obj_tensionbar) { alarm[5] = 15; hspeed = -10; friction = -0.4; } snd_stop(global.batmusic[1]); if (global.turntimer > 0) global.turntimer = 0; global.fighting = 0; global.boardbattleresult = "lost"; with (obj_dbulletcontroller) instance_destroy(); with (obj_heart) instance_destroy(); with (obj_growtangle) instance_destroy(); with (obj_writer) instance_destroy(); with (obj_face) instance_destroy(); with (obj_lerpvar) instance_destroy(); with (obj_script_delayed) instance_destroy(); with (obj_afterimage_grow) instance_destroy(); with (obj_darkener) instance_destroy(); global.flag[9] = 0; scr_endcombat();