image_alpha = 0; active = false; init = 0; con = 0; timer = 0; kris = 0; susie = 0; ralsei = 0; kr_real = 0; su_real = 0; ra_real = 0; tenna = 0; suwalk = 0; suwalktimer = 0; visit = 0; banister = instance_create(x, y, obj_board_solid); banister.visible = true; banister.sprite_index = spr_board_b3banister; scr_darksize(banister); with (banister) setxy_board(1600, 1696); with (banister) scr_board_depth(); delbanister = 0;