image_speed = 0; dir = 0; con = 0; timer = 0; init = 0; daddy = 0; pushspeed = 8; active = 0; solved = 0; grayed = 0; mysolid = instance_create(x, y, obj_board_solid); mysolid.sprite_index = sprite_index; scr_darksize(mysolid); if (image_xscale == 1) image_xscale = 2; if (image_yscale == 1) image_yscale = 2; scr_depth_board(); init = 0; kr = 0; pushed = false; spineindex = 0; spinetimer = 0; fakeground = scr_board_marker(x, y, spr_board_b3fakedirt, 0, 999999, 2); blushamt = -20;