dostuff = true; if (scr_enemylostcheck("zapper")) dostuff = false; if (dostuff) { if (scr_debug()) scr_setparty(1, 1, 0); con = 0; timer = 0; stealth = instance_create(0, 0, obj_b3bs_stealth); light = instance_create(242, 60, obj_dw__backstagelight); with (light) { type = 1; movetype = 1; movespeed = 100; rate = 80; timer = 420; image_blend = #CF7CCB; } scr_stealth_drawmarkers(); with (instance_create(200, 240, obj_b3bs_stealthSolid)) scr_size(5, 1); } else { with (obj_dw_ch3_b3bs_zapperhead) instance_destroy(); instance_destroy(); }