scr_darksize(); state = 0; con = 0; timer = 0; scon = 0; stimer = 0; dir = 0; image_speed = 0; image_index = dir; sarea = instance_create(x, y, obj_triggervolume); sarea.sprite_index = spr_b3bs_searchzapper_searchlight; sarea.image_xscale = 2; sarea.image_yscale = 2; sarea.image_alpha = 0.2; sarea.depth = 1000000; sarea.visible = true;