image_alpha = 0; active = false; init = 0; con = 0; timer = 0; kris = 0; kr_real = 0; transitionmarker = 0; if (scr_debug()) { if (keyboard_check(ord("H"))) global.swordboardeath = 1; } kind = 0; if (global.swordboardeath == 1) kind = 1; if (kind == 0) { global.flag[1055] = 1.5; global.flag[7] = 1; if (global.flag[1087] == 1) { transitionmarker = scr_board_marker(x - 32, y - 64, spr_pxwhite); with (transitionmarker) { image_xscale = 384; image_yscale = 32; image_blend = c_black; depth = -5; } transition = instance_create(x - 32, y - 32, obj_board_squaretransition); transition.depth = 100001; transition.special = "heart"; obj_gameshow_swordroute.screencolor = c_black; } scon = 0; cskip = 0; } if (kind == 1) { con = 49.6; timer = 0; }