image_alpha = 0; active = false; init = 0; con = 0; timer = 0; kris = 0; susie = 0; ralsei = 0; kr_real = 0; su_real = 0; ra_real = 0; tenna = 0; suwalk = 0; suwalktimer = 0; visit = 0; door = instance_create(x, y, obj_board_warptouch); with (door) { warpx = 896; warpy = 3392; playerX = 1024; playerY = 3552; } var displacex = -1536; var displacey = 1552; lefteye = scr_board_marker(4062 + displacex, 150 + displacey, spr_board_shutta_eyeShape, 0, 998080); with (lefteye) setxy_board(x, y); righteye = scr_board_marker(4222 + displacex, 150 + displacey, spr_board_shutta_eyeShape, 0, 998080); with (righteye) setxy_board(x, y); mouth = scr_board_marker(4128 + displacex, 160 + displacey, spr_board_shutta_mouth, 0, 998160); with (mouth) setxy_board(x, y); mouth.depth = 998119; leftsolid = instance_create(4064 + displacex, 160 + displacey, obj_board_solid); with (leftsolid) setxy_board(x, y); rightsolid = instance_create(4224 + displacex, 160 + displacey, obj_board_solid); with (rightsolid) setxy_board(x, y); mouthsolid = instance_create(4128 + displacex, 172 + displacey, obj_board_solid); with (mouthsolid) setxy_board(x, y); mouthsolid.image_xscale = 2; shopwriter = 0; doorhide = 0; prebat = 0; batcon = 0; battimer = 0; cleanup = 0; lpupil = 0; rpupil = 0; retry = false; rebuild = false; rauhoh = 0; eyemarker1 = instance_create(x + 80, y + 96, obj_board_b2entrance_animatecamera); with (eyemarker1) { type = 1; amount = 0; sprite_index = spr_board_shutta_pupil; scr_size(2, 2); depth = 999990; } eyemarker1 = instance_create(x + 240, y + 96, obj_board_b2entrance_animatecamera); with (eyemarker1) { type = 1; amount = 0; sprite_index = spr_board_shutta_pupil; scr_size(2, 2); depth = 999990; }