if (active && scr_debug()) { if (obj_board_camera.shift == "none") var count = 0; } if (sunk == 0) { draw_self_board(); } else { var _amt = abs(sin(sunk / 25)) * 3; sunk++; draw_sprite_ext(sprite_index, image_index, scr_even(x), scr_even(y + _amt), image_xscale, image_yscale, 0, image_blend, image_alpha); }