scr_board_populatevars(); scr_gameshow_populatevars(); if (active == 1) { if (suwalk == 0 && obj_board_camera.con == 0) { suwalktimer++; if (suwalktimer == 1) ralsei.follow = true; if (suwalktimer == 9) { scr_pathfind_to_point("susie", irandom_range(4, 9) + choose(0, 0, 0, 0, 1), choose(3, 4), 0); susie.sleepy = true; } } if (con == 0 && obj_board_camera.con == 0) { timer++; if (timer == 220) { timer = 0; con = 2; } } if (con == 2 && !instance_exists(obj_gameover_minigame)) { timer++; if (timer == 1) { su_real.sprite_index = su_real.rsprite; var sutalk = stringsetloc("Man, it'd be cool to have, like, a weapon.", "obj_b1swordconnector_slash_Step_0_gml_70_0"); scr_couchtalk(sutalk, "susie", 1, 120); } if (timer == 120) { var sutalk = stringsetloc("You could like... cut everything down.", "obj_b1swordconnector_slash_Step_0_gml_45_0"); scr_couchtalk(sutalk, "susie", 1, 120); } if (timer == 200) { scr_resetgameshowcharacter("susie"); con = 3; } } } else { timer = 0; if (con > 1) con = 99; suwalk = 0; suwalktimer = 0; }