preset = 0; shoulders = 4525; legs = 4005; chest = 3079; head = 2590; leftarm = 3840; lefthand = 1331; shouldersx = x + 40; shouldersy = y + 56; shoulderflameindex += 0.125; legsx = x + 42; legsy = y + 122; chestx = x + 40; chesty = y + 76; headx = x + 48; heady = y + 50; leftarmx = x + 34; leftarmy = y + 58; animsiner++; if (preset == 0) { var boby = abs(sin(animsiner / 6) * -2) * -1; chesty += (boby * 1.5); shouldersy += (boby * 1.5); leftarmy += (-8 + (boby * 6)); heady += (boby * 0.5); } lefthandx = leftarmx - 24; lefthandy = leftarmy + 12; if (!keyboard_check(ord("H"))) { draw_sprite_ext(leftarm, 0, leftarmx, leftarmy, 2, 2, 0, image_blend, image_alpha); draw_sprite_ext(legs, 0, legsx, legsy, 2, 2, 0, image_blend, image_alpha); draw_sprite_ext(chest, 0, chestx, chesty, 2, 2, 0, image_blend, image_alpha); draw_sprite_ext(shoulders, shoulderflameindex, shouldersx, shouldersy, 2, 2, 0, image_blend, image_alpha); draw_sprite_ext(head, 0, headx, heady, 2, 2, 0, image_blend, image_alpha); draw_sprite_ext(lefthand, 0, lefthandx, lefthandy, 2, 2, 0, image_blend, image_alpha); }