draw_self(); if (con == 0) whitealpha += fadeSpeed; if (whitealpha >= 1) { con = 1; whitealpha = 1; image_alpha = 0; } if (con == 1) { whitealpha -= fadeSpeed; if (whitealpha < 0) instance_destroy(); } d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, whitealpha); d3d_set_fog(false, c_black, 0, 0);