image_speed = 0; image_xscale = 2; image_yscale = 2; state = "init"; timer = 0; hurttimer = 0; alivetimer = 0; movecon = 0; movetimer = 0; movedir = 1; movementstyle = 0; hitdir = -1; damage = 2; spd = 5; startspd = 5 + irandom(2); spdtimer = 0; active_hitbox = false; destroyonhit = false; hit = 0; path = path_add(); is_moving = false; is_moving_timer = 0; move_type = 0; damagecon = 0; damagetimer = 0; scr_depth_board(); damage_hitbox = instance_create(x + 16, y + 16, obj_board_enemy_contact_hitbox); damage_hitbox.parentid = id; laughindex = 0; cantfindpath = false; xprev2 = 0; yprev2 = 0;