global.interact = 1; con = 0; timer = 0; consolestarter = 0; blackout = scr_board_marker(board_tilex(0), board_tiley(0), spr_pxwhite); with (blackout) { image_blend = c_black; image_xscale = 384; image_yscale = 256; depth = 998390; } sword = 0; depth = -2; chold = 0; drawscreen = 0; animindex = 0; buffer = 6; snd_stop_all(); nopress = 0; flash = 0; border[0] = scr_marker(0, 0, spr_pxwhite); with (border[0]) { image_blend = c_black; image_xscale = 640; image_yscale = 64; } border[1] = scr_marker(0, 64, spr_pxwhite); with (border[1]) { image_blend = c_black; image_xscale = 128; image_yscale = 480; } border[2] = scr_marker(512, 64, spr_pxwhite); with (border[2]) { image_blend = c_black; image_xscale = 128; image_yscale = 480; } border[3] = scr_marker(128, 320, spr_pxwhite); with (border[3]) { image_blend = c_black; image_xscale = 384; image_yscale = 160; } with (obj_border_controller) show_border();