function tone_on(arg0, arg1, arg2, arg3, arg4) { shader_set(shd_tone); shader_set_uniform_f(shader_get_uniform(shd_tone, "saturation"), arg0); shader_set_uniform_f(shader_get_uniform(shd_tone, "brightness"), arg1); shader_set_uniform_f(shader_get_uniform(shd_tone, "tone_factor"), arg2); shader_set_uniform_f(shader_get_uniform(shd_tone, "tone_dark"), color_get_red(arg3) / 255, color_get_green(arg3) / 255, color_get_blue(arg3) / 255); shader_set_uniform_f(shader_get_uniform(shd_tone, "tone_light"), color_get_red(arg4) / 255, color_get_green(arg4) / 255, color_get_blue(arg4) / 255); } function tone_off() { shader_reset(); }