function scr_tensionheal(arg0) { global.tension += arg0; if (global.tension > global.maxtension) global.tension = global.maxtension; if (global.chapter == 3 && i_ex(obj_gameshow_battlemanager)) obj_gameshow_battlemanager.tpgained += arg0; if (global.chapter == 3) { obj_battlecontroller.mercytotal += arg0; if (obj_battlecontroller.mercytotal < 0) obj_battlecontroller.mercytotal = 0; if (obj_battlecontroller.mercytotal >= 250) obj_battlecontroller.mercytotal = 250; } }