function scr_susiezilla_hiteffect(arg0) { var _hit = arg0; var _hitmarker = scr_dark_marker(round((_hit.myxcenter + myxcenter) / 2), round((_hit.myycenter + myycenter) / 2), spr_dogcar_hit); scr_doom(_hitmarker, 4); var hitscale = myhitscale; if (_hit.myhitscale > hitscale) hitscale = _hit.myhitscale; scr_scale(hitscale, _hitmarker); scr_lerpvar_instance(_hitmarker, "image_xscale", hitscale, 1, 4); scr_lerpvar_instance(_hitmarker, "image_yscale", hitscale, 1, 4); _hitmarker.depth = depth - 100; return _hitmarker; }