function scr_precise_hit(arg0 = 3, arg1 = false) { arg0 /= 2; var _hx = obj_heart.x + 10; var _hy = obj_heart.y + 10; if (arg0 <= 0) return collision_point(_hx, _hy, id, true, false); else if (arg1) return collision_circle(_hx, _hy, arg0, id, true, false); else return collision_rectangle(_hx - arg0, _hy - arg0, _hx + arg0, _hy + arg0, id, true, false); }